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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 89 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Using teamwork as carried over bonuses.  (Read 1880 times)
sirogit
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« on: April 09, 2004, 06:26:18 PM »

When I run Demon cops, I'd like to encourage people to make ample use of the ability to give bonuses to another person's action through your own. An obvious example would be, using Lore to find out a demon's weakness, telling that to a prtner, and him using it as a bonus to an action.

Any other excellent examples?
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Ron Edwards
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« Reply #1 on: April 09, 2004, 07:31:06 PM »

Hey,

Combat, combat, combat!!

The most effective knock-down drag-out strategy in Sorcerer combat is for two or more characters to announce actions which reinforce one another no matter which order they occur in.

Thus bonuses roll from one character to another to another during the series of exchanges. Highly recommended.

Best,
Ron
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sirogit
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Posts: 503


« Reply #2 on: April 10, 2004, 02:45:06 PM »

I could just naturally assume this, but I'm guessing you handle same-round bonuses by rolling additional dice for the recieving character's pool and treat his action from than on as if it had that roll(Ignoring the fact that he may now have higher iniative than the person who gave him the bonus)? Or would you wait until the next round?
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Ron Edwards
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« Reply #3 on: April 10, 2004, 03:11:51 PM »

Hi Sirogit,

You're right - you just roll the new dice and add them on. Don't worry about the order-issue; by that point, the order is set, and the new values only count in terms of victories.

Best,
Ron
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