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Started by Astrivian, April 19, 2004, 02:55:58 PM
Quote from: AstrivianI have been working on a game, WindSpeaker, for near a decade now and have slowly developed it according to my studies in theology and religion. (NOTE: when i use "religion" i am refering to comparative religion, not just Christianity or Occidental religions). While i was still in school, i did a few searches on RPG's, and games and simulations in general and found very little. So, if my idea is not new, please inform me:I developed what i call an Ecclesiastical Role Playing Game (EPG). The name comes from the Greek word "ecclesia" roughly meaning "a group of people who come together to make decisions about something." In the New Testament it is translated as 'church,' and so takes on a spiritual meaning in the name EPG.While it works like other RPG's (dice, GM [called a Speaker], players, etc.), the overt purpose is to teach psychological and spiritual development. [snip]The idea is not to override the fun of playing and just messing around--beating up "bad guys" or whatever people want to do--but to give a general suggestion or guidance to the game play. Psychological and spiritual development cannot be taught in the traditional ways, it must be learned.
Quote from: AstrivianSecond, you all are right about the problem of "boiling down" religious faiths into their basics. I do not seriously believe such a thing can be done. A religious faith system is so incredibly complex i doubt one person could define it into a few simplified lessons. As you mentioned, how does one boil down hinduism...or alchemy, or christianity, or kabbalah? No one has succeeded yet and i certainly don't have the talent to do it.The other idea is to take "all" religions and find some common moral threads. The problem with this how one defines "all." Most people think of the five major world religions when they say "all": Christianity, Judaism, Islam, Buddhism, and Hiduism. (snip)The basic idea is to take a pervasive religious principle, charity or zakat for example, and remove it from religious context. You loose the rich mythology surrounding the priciple if you do this, however.
Quote from: AstrivianThe "point" of WindSpeaker is much like other RPGs' "points." I have to use quotes around the "point of a game" because i find it hard to swallow the idea that an RPG has a defined endpoint.
QuoteIf you mean what do player's do in the game, my answer is very similar to most RPG's. Players do whatever they want really, but it is more fun following the GM's (Speaker's) quest or adventure than doing nothing.
Quoteuse the mystics (various forms of magic) as the religions of the land (called Astrivia, hence my handle). Each mystic in then loosly based on a collection of religious faiths incorporating their morality, mythology and mysticism.