Forum changes: Editing of posts has been turned off until further notice.
Started by Ben Lehman, April 26, 2004, 04:13:08 AM
Quote from: lumpleyBut how come you don't see Relationship dice as a gaping void like I do? You only get to roll 'em when you're in conflict across the relationship, and next session you're going to be in a whole different town, where the relationship won't apply. Those "I punch people hard" dice are always going to be there for you.
Quote from: lumpleyNo - that's fair. I especially don't mind beefing up the well rounded guy, as I haven't seen any in play yet. People don't like him, at least my people don't. Maybe dropping him from the list is as good a solution.
Quote from: lumpleyCheck it out: Trait dice are agents of player authorship within conflict. You drive the given conflict toward your Traits, moment to moment. Relationship dice are agents of player authorship about conflict. You drive the larger game toward your Relationships, scene to scene. If you decide a conflict is important (by assigning a Relationship to it), you're agreeing with the GM to come back to it again.When you choose one of the Relationship characters over one of the Trait characters, you're giving up how conflicts go in exchange for what conflicts are about and vice versa.Please take back "most certainly"?
Quote from: lumpleyHow does your assessment change if the duration of play is measured in characters, not towns?
Quote from: lumpleyEssentially, every time you run out of free Relationship dice, you decide anew how positively social your character is, and then you roll.Sound worth a try?