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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 76 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Sell Me on ______! (don't we want these threads?)  (Read 5631 times)
Bill Cook
Member

Posts: 501


« Reply #15 on: May 29, 2004, 12:43:03 PM »

The idea of learning about a game or getting excited about playing it reminds me of reading in Actual Play about Burning Wheel.  I had bought the game and read through the Character Burner.  And it made me cross-eyed, and my group was diving into TROS at the time, so I put BW aside.

Then I read some transcript of play that Luke wrote, and I was on about it again.  It made me think: either Luke's just a compelling fiction author or he's written a game that give's rise to play of this interest level.  I thought, the only way to find out is to organize a session to play the game.

As for threads that request pitches for games that have their own forum on the Forge, well, if the poster doesn't have something specific that's applicable to a general forum, he should probably start with the independent.  Checking out the game in question's website would also be a logical precedent.
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DevP
Member

Posts: 576


WWW
« Reply #16 on: May 31, 2004, 08:21:57 AM »

We can fit in *most* kinds of SellMe threads into the focused categories we have, but at the cost of some manual moderator steering (as Ron did), and theoretically losing some steam from the interested party (as well as having some "errant" threads lying about).

If we have a casual potential buyer, then additional barriers - i.e. reading up on FAQs, fitting a SellMe thread to specific rules - is effort that may shun potential buyers. This is what was motivating the question for me, but of course (1) the company-specific fora can be such free-for-alls if they wish, and (2) we don't want to sink the Forge's focused nature merely for salesmanship.

Quote
This may only be tangenially related, but something I always wanted to see is some sort of rough model of very agreeable, very general terms for what paticular games can and can't do well, with relation to what other games can do.
It might be easier to have a collection of short articles written by specific authors. Like "Dev's Selection of 15 Space Opera games" etc., not ranking them so much as quickly addressing the pro's and con's of each. These things would help index the massive amounts of game we do have, and also answer "What game for genre X?"[/quote]
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