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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 86 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Non-Verbal Demons  (Read 1851 times)
Judd
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Please call me Judd.


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« on: May 28, 2004, 03:00:49 PM »

I don't like 'em.  When my players make up Demons it is as if they are making these great NPC's for me to play and non-verbal Demons just make me feel like the player is being cheated out of cool interaction with this creature they have a fucked up dysfunctional relationship with and I get cheated of a neat NPC.

I admit that back and forth, PC to NPC banter is an important part of my games and my GMing repetoir.

How do people deal with non-verbal Demons, still making them menacing, still making them a relationship, still getting their mileage out of that mute Demon?
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Ron Edwards
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« Reply #1 on: May 28, 2004, 09:28:44 PM »

Hi Judd,

Check out Role-playing Object demons for some good dialogues on this one.

Best,
Ron
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sirogit
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Posts: 503


« Reply #2 on: May 28, 2004, 09:30:57 PM »

Read Stormbringer.

The way I put sentience into the object is that I decide on a theme of why they'd use their powers based on their Need and Desire and stick to it, keeping in mind that they are obliged to "work" for the Sorcerer, and I mean like how a good hand grenade works, you know it'll go off but you're not entirely sure on who.
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