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Adept Press
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Non-Verbal Demons
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Topic: Non-Verbal Demons (Read 1817 times)
Judd
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Posts: 1641
Please call me Judd.
Non-Verbal Demons
«
on:
May 28, 2004, 03:00:49 PM »
I don't like 'em. When my players make up Demons it is as if they are making these great NPC's for me to play and non-verbal Demons just make me feel like the player is being cheated out of cool interaction with this creature they have a fucked up dysfunctional relationship with and I get cheated of a neat NPC.
I admit that back and forth, PC to NPC banter is an important part of my games and my GMing repetoir.
How do people deal with non-verbal Demons, still making them menacing, still making them a relationship, still getting their mileage out of that mute Demon?
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Ron Edwards
Global Moderator
Member
Posts: 16490
Non-Verbal Demons
«
Reply #1 on:
May 28, 2004, 09:28:44 PM »
Hi Judd,
Check out
Role-playing Object demons
for some good dialogues on this one.
Best,
Ron
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sirogit
Member
Posts: 503
Non-Verbal Demons
«
Reply #2 on:
May 28, 2004, 09:30:57 PM »
Read Stormbringer.
The way I put sentience into the object is that I decide on a theme of why they'd use their powers based on their Need and Desire and stick to it, keeping in mind that they are obliged to "work" for the Sorcerer, and I mean like how a good hand grenade works, you know it'll go off but you're not entirely sure on who.
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