Welcome, Guest. Please login or register.
August 05, 2021, 08:29:01 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 266 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: 1 [2]
Author Topic: Introducing Narrativism to your Players  (Read 7237 times)
Ron Edwards
Global Moderator
Posts: 16490

« Reply #15 on: June 25, 2004, 06:20:52 AM »


H'm. OK, Wulf, I'll spot you that, and turn it over to Decurio's authority as thread-initiator.

Decurio - what aspect of play or understanding of the system do you want to focus on in this thread? Please be specific.

That oughta do it.


Posts: 12

« Reply #16 on: June 27, 2004, 12:28:30 PM »

Hey All,
Let me see if I can clarify this a bit more: my group and I have been playing simulationist games for nigh-on twenty plus years, beginning with RQ II.  Coming from that background, its hard to make the leap to a "story first" narrativist paradigm, and I suspect that ut HQ campaign is abut as sim as yu can make a narrativst game!  However, my players are enjoying the narrativist bits that are beginning to creep in, and we are all becoming more accustomed to using a narr frame of ref.  

I suppose you could say we are a work in progress, as far as the narrativist camp is involved.

It certainly wasn't my intention to cause contention on the thread; everyone's comments have been helpful, even if posters are in disagreement. Its probably my classical background, but the thread reminds me more and more of a classical dialogue wherein the participants are trying to figure out what the QUESTION is in the first place.  But that doesn't mean that the replies haven't been useful; on the contrary, the disagreements have, if nothing, shown me that the Forge community is still trying to define aspects of the GNS model, and debate is symptomatic of a healthy intellectual climate.

Having played HQ for a few weeks now, the differences in sim and narr play-and the capabilities of each style-are becoming more and more clear.  At this point, my question has been answered to the extent I was able to ask it in the first place; I think more hard experience is going to be the best teacher for awhile, although I'm sure I'll have more questions in the near future.


"It is a profitable thing, if one is wise, to appear foolish."
Pages: 1 [2]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!