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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 77 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Shock and Pain in reference to Missle Pools.  (Read 5157 times)

Posts: 46

« on: July 27, 2004, 09:27:51 PM »

I assume it is in the book, but I can't recall it right now.  Mostly because I have not needed to know till just the other night...

When your archer (or anyone using MP) gets wounded, and you apply Shock and Pain...  How exactly do you do it?

My presumtion is you take the SHOCK out of the MP dice allready accumulated...  and if that is not enough, it will carry over to the dice you will accumulate (making it take longer to start accumulating MP dice)

Now that I think about it, I think I recall that if you are hit while accumulating MP,  then you loose all the dice.... (broken concentration on aim)

As for PAIN, it seems that the best way would be to apply the penalty to the maximum MP.  For example.  

John can have a MP of 12 dice.  He is hit by a stray arrow, and recieves 6 pain.  Now his MP can only top out at 6 dice.  

Correct me if I am mistaken,
Brian Leybourne

Posts: 1793

« Reply #1 on: July 27, 2004, 10:43:52 PM »

Hmm, you know. I don't think it's ever come up before.

Good point. I'll add something into the archery section of TFOB. Thanks!


Brian Leybourne

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
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