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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 88 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: DitV: Saint's Rest  (Read 2697 times)
lumpley
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« on: September 13, 2004, 09:58:22 AM »

Here's Daniel Coffin's RPGnet post about his first town: dogs in the vineyard: saint's rest (my players, get lost).

I'm pointing to it because the town hits me, as I say, in the belly.

-Vincent
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Joshua A.C. Newman
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the glyphpress


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« Reply #1 on: September 13, 2004, 02:32:38 PM »

Oh, oh, that's good.
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
lumpley
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« Reply #2 on: September 28, 2004, 07:29:06 AM »

Here's Daniel's play writeup.

Kids? His Dogs made the thief the new Steward.

-Vincent
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Joshua A.C. Newman
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« Reply #3 on: September 28, 2004, 12:54:39 PM »

Very nice.
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
ScottM
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« Reply #4 on: September 28, 2004, 01:37:17 PM »

Wow.  Reading along it made perfect sense, but I'd never have expected it.

I noticed that he did the NPCs up ahead of time, rather than mushing proto-NPCs into form at the moment.  Do you think that's a plus-- he had an vision of the NPCs, so why not stat them out early?  It sounds like it worked out fine.

And I agree with the posters in those threads-- Paka and Daniel run (and write up) impressive games.

-- ScottM
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Hey, I'm Scott Martin. I sometimes scribble over on my blog, llamafodder. Some good threads are here: RPG styles.
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