Forum changes: Editing of posts has been turned off until further notice.
Started by Silmenume, September 17, 2004, 12:32:56 AM
QuoteFirst, the GNS forum has a large amount of terminology which has been hashed out over a long period of time. These terms are the tools that people use to extend the model further. If you misuse the terms you are (for all intents and purposes) coming into their workshop and banging on nails with a screwdriver. They're going to tell you "NO! That is not what a screwdriver is for!" rather than trying to help you explore the potential of hammering with that particular tool.
Quote from: ffilzI guess I'm confused and perhaps not getting it. I'm not sure why I'm not clicking with this site, but I've tried posting in Actual Play, and got not very helpful advice in one thread, and got told to take it to RPG Theory in another thread.
Quote from: ffilzBut I kind of get this feeling that you're supposed to get your feet wet in Actual Play before you can venture into GNS. I guess that's fine (if GNS is the research lab and Actual Play is the classroom from my earlier analogy). But when my posts in Actual Play don't help me move forward, I'm not sure how to get involved in the thought provoking discussion.
QuoteOne problem I have right now is the lack of an active playgroup, so my only source of Actual Play examples is to dredge back in history (I have posted some from my few recent play examples). At this point, without an active play group, I'm looking for ways that I can get one of the things I get out of running a game, and that is the thought process that goes through setting up and resolving play situations. Maybe this isn't the right place for that kind of thought exercise, but it looks like a good place to me, but if I'm wrong, well, tell me so (and if so, if you have a suggestion for a place that is more viable, I'd appreciate the pointers).