Welcome, Guest. Please login or register.
August 15, 2022, 10:16:09 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 74 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Author Topic: dice visibility  (Read 2478 times)

Posts: 24

« on: September 20, 2004, 11:11:01 AM »

I want to run a playtest of DitV soon, but something occured to me just now that might make things problematic.

My group plays scattered around our living room, with each person rolling their dice in a little dice tray, not gathered around a table. So it would often be impossible (with this setup) for anyone else to see what other people have rolled... folks are sitting too far apart and the angles would often be bad.

Would that make a serious difference to the resolution system? Do most folks play in such a way that everyone can always see & count what the others have rolled?

Personally, I'm not sure it'll make a huge difference... it might even be an improvement for our group, since I have at least one player who would probably spend more time figuring out the most advantageous dice to raise ("Aha... if I raise a total of 7, he'll have to spend 8 points to block it, because he can't actually form a total of 7 with his current rolls! I'll be a point ahead!") than he would describing his character's actions.

Posts: 3453

« Reply #1 on: September 20, 2004, 11:26:16 AM »

As long as everybody's communicating about their dice, I'm sure you'll be fine. When we play we always do talk like "you remember that I have this 9 here and I'm'a just reverse that, right?" and "hoo, look at all these 1s and 2s! I'm screwed!" The farther apart you're sitting, the more you should chatter about what you've rolled. No biggie.

(And believe it or not, the kind of strategizing you're talking about actually contributes to the game. Don't go out of your way to stifle it.)

Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!