Forum changes: Editing of posts has been turned off until further notice.
Started by Michael S. Miller, September 24, 2004, 10:09:52 AM
Quote from: Erik HansonI still dislike the notion that Minions only gain Self-Loathing through "successful" die rolls to perform Violence or Villainy. That means that a Minion's More Than Human trait doesn't just define a skill, but defines the Minion's personal moral code in life. By this logic, Otto would see nothing wrong in building toys that decapitated children, but would hate himself every time the Master commanded him to plant flowers in the local garden. People hate themselves because they know what they are doing is wrong - not because they face some difficulty in what they're doing.
Quote from: Michael S. MillerIt also brings up a question that some of my games have barely sidestepped: If a minion is ordered to do something, and does not successfully resist, he is compelled to expend at least one die roll on carrying out the order. If his More Than Human trait takes care of the order without the need for a die roll, is the order considered to be fulfilled?
Quote from: Ron EdwardsI'm a rules purist in this case. When it says, "Must roll," in our games, it means Must Roll.
Quote from: Paul CzegeAnyway, I don't have a problem with the Holmes interpretation (no dice rolls for More/Less Thans, just stat fluctuations). But here's why I wasn't intending it that way: No one ever articulates the premise of My Life with Master: What makes you not a monster? It is the audience of players who will sit in judgement of that question. Is it deeds? Or words? Is it what you care about? I think the question is particularly more interesting when directed at a subject whose essence, and not just ability, problematizes his humanity. Cats don't get Self-loathing for killing birds. Otto doesn't get Self-loathing for fabricating a disembowling machine. Can Otto be anything but a monster?Paul