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Dogs for Mormon-Clueless?
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Topic: Dogs for Mormon-Clueless? (Read 4050 times)
Thunder_God
Member
Posts: 486
Still Here.
Dogs for Mormon-Clueless?
«
on:
September 30, 2004, 06:27:18 PM »
How would the game work for someone who has no idea
at all
regarding Mormons? Supposed you do use the default setting.
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Guy Shalev.
Cranium Rats Central
, looking for playtesters for my various games.
CSI Games
, my RPG Blog and Project. Last Updated on:
January 29th 2010
Trevis Martin
Member
Posts: 499
Dogs for Mormon-Clueless?
«
Reply #1 on:
September 30, 2004, 07:15:06 PM »
It would work perfectly fine. The book itself explains everything essential about the Faith (which is not Mormanism, actually, it is just is based on it.) You could walk in stone cold, read the book, and have a fine idea of the setting.
best,
Trevis
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Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Dogs for Mormon-Clueless?
«
Reply #2 on:
September 30, 2004, 09:02:44 PM »
Yeah, totally don't sweat it. It's really only barely relevant.
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the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Judd
Member
Posts: 1641
Please call me Judd.
Dogs for Mormon-Clueless?
«
Reply #3 on:
September 30, 2004, 09:07:58 PM »
I am a Jew who read the New Testament once for a college class and it didn't effect anything.
As a matter of fact, I think my game got better when I urged my players to make up passages from the Book of Life rather than quote real Biblical passages.
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Sons of Kryos podcast
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Dictionary of Mu @ I.P.R.
Thunder_God
Member
Posts: 486
Still Here.
Dogs for Mormon-Clueless?
«
Reply #4 on:
October 01, 2004, 08:53:38 AM »
I don't know most sub-groups in Christianity, were they Sabbaticals it'd be no sweat. I know my Old Testament quite fine, but still have not put time aside to read the New Testament.
Now, we'll need to see how Watchmen works in DitV and Paladin; Especially Rorschach.
Thanks for the answers! :)
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Guy Shalev.
Cranium Rats Central
, looking for playtesters for my various games.
CSI Games
, my RPG Blog and Project. Last Updated on:
January 29th 2010
Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Dogs for Mormon-Clueless?
«
Reply #5 on:
October 01, 2004, 09:14:08 AM »
Quote from: Thunder_God
Now, we'll need to see how Watchmen works in DitV and Paladin; Especially Rorschach.
Very interesting. The conflict resolution system would work just great and the character-as-judge PC type is a good fit, too.
The primary problem that I see is that, in Watchmen, only three of the many characters care about larger society at all. Most of the characters are so wrapped up in their personal lives that nothing else matters too much to them.
Rorschach would work great, as would Ozymandias. The Comedian would be good, too. Everyone else is sort of out of the game for their various good reasons, and they're only barely working together when they even speak to each other.
Now, I think if you just assume an Alan Moore sensibility when your group decides to do a superhero game, it could work great. I wouldn't try for the characters, events, or world from Watchmen, I'd just keep the ambience Moore generates so well.
Logged
the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Thunder_God
Member
Posts: 486
Still Here.
Dogs for Mormon-Clueless?
«
Reply #6 on:
October 01, 2004, 04:00:39 PM »
Quote from: nikola
Rorschach would work great, as would Ozymandias. The Comedian would be good, too. Everyone else is sort of out of the game for their various good reasons, and they're only barely working together when they even speak to each other.
Now, I think if you just assume an Alan Moore sensibility when your group decides to do a superhero game, it could work great. I wouldn't try for the characters, events, or world from Watchmen, I'd just keep the ambience Moore generates so well.
Indeed, but I was thinking of a small enough group to fit the "Hardcore", and have the Sigs more as 'test characters' rather than actually played PCs.
If recreating Moore's ambience was so easy I'd be famous, what
does
create his ambience while we're at it?
Logged
Guy Shalev.
Cranium Rats Central
, looking for playtesters for my various games.
CSI Games
, my RPG Blog and Project. Last Updated on:
January 29th 2010
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