Forum changes: Editing of posts has been turned off until further notice.
Started by bastion-b, October 09, 2004, 08:11:17 PM
QuoteThe main issue is the forest though, and how its evil is affecting the actions and mindset of the human beings living in it. There are two villages present in the story, one where most of the action takes place and where the relationship map is centered, and another one that came into being just because one of the players had a character concept that involved a desperate pagan leader of a village that is gradually turning to christianity, and he didn't want it to be the first village. I'm not really sure about what would make a good definition of humanity, but I am considering something like "connection to human society (as opposed to the forest and the creatures in there)/empathy for your fellow man" with demons mostly out to create antagonism between the humans and make them turn to the forest instead.
QuoteI'm planning on using a heavily modified version of "The forbidden Tome" from Soul, if that makes a difference. So what do you think about this? Could it work or should I come up with something a little more specific? Maybe it's too specific? I really feel like this is my biggest insecurity overall about preping and running a sorcerer-game.
QuoteThe other trouble I'm having is with descriptions for attributes. This might be a dumb question, but could I just go with the ones in sword or should I try to come up with really setting-specific ones? (I'm having a little trouble thinking of better suiting stuff)
QuoteOh, and if one of the players is playing a dude that really hates christians, and the other guys are playing christians, am I going in for a shitload of trouble? :) I guess one could just try really hard to come up with other connections between them that still allows positive interaction?
QuoteEdit: Oh yeah! I forgot about the sorcerous technicality stuff. ... am I supposed to come up with descriptions of how de different rituals work?