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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 93 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Minor DitV Tool  (Read 2347 times)
Doyce
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Posts: 442


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« on: October 26, 2004, 09:55:34 PM »

Hey folks,

While banging around on a DitV town tonight, I put together an excel spreadsheet that generates a group of six of NPCs (with free dice at the bottom of the page).   It's not pretty, but I thought folks might find it useful: http://random.average-bear.com/img/NPC_Generator.xls

Basically, just click on some empty cell OUTSIDE the six boxes for the NPCs*, hit delete once, and all the dice change, following the guidelines defined in the rules.  Print the thing and fill it out as you need it.

Each NPC allocates their stat dice into different boxes.  Each NPC has a little note in the upper right hand corner of their box to indicate the type of conflict their stats are organized for.

* -- An important note, since some of the apparently blank cells in each box contain formulas, and hitting delete on those cells will... well... you know.
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Doyce Testerman ~ http://random.average-bear.com
Someone gets into trouble, then get get out of it again; people love that story -- they never get tired of it.
Jason Morningstar
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Posts: 1428


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« Reply #1 on: October 27, 2004, 04:21:01 AM »

Cool.  I'm thinking about doing this with same thing with javascript for Web output - there are other things that are sufficiently systematized that you could randomly generate entire towns, almost - you could certainly churn out lists of names, ages, dependents, occupations, interrelations and so forth.  I'm not sure this would be worthwhile, since it puts the cart before the horse, but it might be useful in a pinch, or as inspiration.  

But the NPC generation is just drudgery, no reason not to automate that as you have done.
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ScottM
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Posts: 221

Fresno, California


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« Reply #2 on: October 27, 2004, 08:37:33 AM »

Slick.  I'd made one of my own here.  I like the way you assign the order, so that the upper-right person is always the talker... the order's randomly generated in mine, which can make skimming the sheet for a specific character type less quick.

--Scott
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Hey, I'm Scott Martin. I sometimes scribble over on my blog, llamafodder. Some good threads are here: RPG styles.
Doyce
Member

Posts: 442


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« Reply #3 on: October 27, 2004, 09:04:24 AM »

Minor update: fiddled with it a bit to move the formulae into hidden cells and make it a little less likely to break accidentally.
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Doyce Testerman ~ http://random.average-bear.com
Someone gets into trouble, then get get out of it again; people love that story -- they never get tired of it.
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