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Started by Andre Canivet, May 22, 2010, 03:10:13 AM
QuoteI suppose I'm really just trying to wrap my head around the idea that the game and the text are two separate things. In other words: What is the "game," really? It's not the text, but it's also not totally independent of the text.
Quote2). Is the supposed generation gap I mentioned between the 1st generation of gamers (who started at the beginning with basic D&D, etc.), and gamers who started the hobby with later games... is that anything other people have noticed? What I mean is, the GM of this game really loves the Palladium rules. He says they're really innovative and flexible. Whereas, my own experience with the game is that the rules are rather bizarre and idiosyncratic, at least when compared to a lot of other games that came along even a couple of years later. I'm just curious about any thoughts that more experienced gamers would have on the matter.
Quote from: Andre Canivet on May 30, 2010, 02:54:52 PMWhen I was asking what the game actually is, I was grappling with the idea that the game is this phantasmal thing--a kind of living imaginary process that resides strictly in the minds and the conversation of the players. The written text of the game---even the unwritten "text" or system, and things like maps, miniatures, artwork, dice, etc., can all represent and interact with the game... but they are not the actual game. It's like music. A CD or an MP3 file isn't music; lyrics aren't music; sonic vibrations aren't music; only the experience of music in the mind & body of the listener is the music. The music might be generated by all these other things, but is not identical to them. It's a little different to a board game. When I play a game like Monopoly or Risk; I'm absorbed in the physicality of the game--the board, the tokens on the board, the dice, the cards, etc. Even the rules, as you point out, are generally unambiguous in a board game and point directly to acceptable behaviour. At least, that's how it is for me. I've never really asked my friends where their attention is when they play, but perhaps it's time I did.