*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
December 03, 2021, 05:58:09 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 93 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: [DitV] Town Tracker  (Read 3347 times)
Christopher Weeks
Member

Posts: 683


« on: February 04, 2005, 11:20:49 AM »

Hey all,

I'm writing an application that allows you to enter the towns you create for your Dogs to visit.  I'm still tweaking things here and there, but if you point your browser (for now, it seems pretty dependent on IE) here, you can see what I have so far.  I'd be keen to see it get some use and to hear your comments.  

This grew out of thinking that it'd be cool to have a central location for DitV players to share their towns and play experiences.  But I realize that'll only happen if it's comfortable.  So if you have any suggestions for refinement, I'd love to hear those too.
Logged
ScottM
Member

Posts: 221

Fresno, California


WWW
« Reply #1 on: February 04, 2005, 11:30:10 AM »

It looks very cool so far, and I'm using firefox. I'll try the functionality later, but for now, nicely done.
Logged

Hey, I'm Scott Martin. I sometimes scribble over on my blog, llamafodder. Some good threads are here: RPG styles.
Christopher Weeks
Member

Posts: 683


« Reply #2 on: February 04, 2005, 11:37:08 AM »

The most immediate thing is when you're entering data, in the big fields like town description and NPC details and stuff.  In IE, the text boxes are 100% wide and 144 or 72 px tall.  Mozilla renders them as pathetic little things.  There are some other minor stuff that I'm figuring out, but the text boxes are the big thing.

I did .NET development in kind of a funny MS-shop for a couple years where I never had to worry about the requesting browsers on our intranet, so I'm just starting at the very beginning of trying to resolve these issues.  Oh, and there's more that I don't know, than that I do, so it's always a (slow) learning experience.
Logged
Judd
Member

Posts: 1641

Please call me Judd.


WWW
« Reply #3 on: February 04, 2005, 12:07:55 PM »

This is really, really cool.

I will surely add in the towns I've written as soon as I have a moment.
Logged

Brennan Taylor
Member

Posts: 499


WWW
« Reply #4 on: February 04, 2005, 01:58:35 PM »

Very nice. I will add my towns as well.
Logged

Judd
Member

Posts: 1641

Please call me Judd.


WWW
« Reply #5 on: February 06, 2005, 12:57:26 AM »

I posted the 3 towns I have made up so far.

I can't wait to see other's towns or hear about how towns I've made up play out on other tables.  Fantastic.

I am also thinking about my 4th town actually being a train ride.  Should be a neat change of pace for the group.
Logged

Yokiboy
Member

Posts: 363


WWW
« Reply #6 on: February 06, 2005, 01:00:07 PM »

Very nice tool Christopher, that rocks! I love how you enabled people to add their own stories to other's towns.

That's a pretty sweet NPC generator too.

TTFN,

Yokiboy
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!