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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 73 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: [Otherkind] Questions and Ideas  (Read 8431 times)
xiombarg
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« Reply #15 on: February 07, 2005, 05:08:35 PM »

I should mention in passing that when I chewed up and spat out the Otherkind system for Pretender, that I changed the way the narration die worked because of the exact problems you mention. In essence, if you got a high roll in Narration, you decided who narrated -- which could be any player, including yourself, or the GM -- and if you got a low roll, the GM decided who narrated, which didn't have to be the GM.

This ensures that the narration die is valued and that narration is traded around the table regardless.
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Victor Gijsbers
Acts of Evil Playtesters
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« Reply #16 on: February 08, 2005, 09:31:55 AM »

I have on more simple rules question: when Iron is greater than the value of the die from which it is to be subtracted, what happens? Is it set to 1, so that 1 Radiance will bring it back to 2? Or is it set to 0, or -1, ..., so that players need to spend more than 1 Radiance to bring it back to 2?
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Victor Gijsbers
Acts of Evil Playtesters
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« Reply #17 on: February 15, 2005, 09:50:27 AM »

Anyone knows the answer to my last question? (I mean, surely Vincent knows. ;) )
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lumpley
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« Reply #18 on: February 15, 2005, 10:05:13 AM »

Oh! Spaced it, sorry. The answer is: the latter. The die "goes negative," so you have to match Iron point for point with Radiance to bring it back up.

-Vincent
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Victor Gijsbers
Acts of Evil Playtesters
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« Reply #19 on: February 16, 2005, 01:54:01 AM »

Thanks. :) First real session next friday; I'm looking forward to it.
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Victor Gijsbers
Acts of Evil Playtesters
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Posts: 390


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« Reply #20 on: February 27, 2005, 09:22:35 AM »

I posted an Actual Play report about our first two session here. This system definitely had some surprises for me!
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