*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
November 29, 2021, 12:38:07 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 82 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Bad Dog  (Read 2891 times)
Keith Senkowski
Member

Posts: 725

On A Downward Spiral...


WWW
« on: February 11, 2005, 01:32:01 PM »

Judd's Train Back East thread got me thinking.  Would it be possible to play bad dogs (kinda like fallen angels)?  I mean does that change the entire dynamic and make it a different game if you are the bad guys?  Would it still be the same game?

Keith
Logged

Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #1 on: February 11, 2005, 01:45:44 PM »

Well I've had this thing all along where I think it'd make a good game for playing mob enforcers. You'd go from local gang to local gang, making sure everybody's earning and paying and not got their fingers where they oughtn't. The sins would include, yes, stealing from the family, but also trying to get out of the life and falling in love with the hooker and hoping to start over somewhere else.

-Vincent
Logged
Keith Senkowski
Member

Posts: 725

On A Downward Spiral...


WWW
« Reply #2 on: February 11, 2005, 01:49:34 PM »

Vincent,
 
Still, would it be possible to play the game from the otherside of the fence, as in we are literally dogs who have jumped ship if you will.  Or to go all Star Wars, Dark Dog?  Reason I ask is I was thinking about running a game in a manner like the Wild Bunch.  They are definately bad men.  Would I be able to do it or am I trying to use the game in a manner it wasn't intended for?

Keith
Logged

Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
TonyLB
Member

Posts: 3702


WWW
« Reply #3 on: February 11, 2005, 01:56:02 PM »

I think it is very easy to play people who are adhering to the standards of a world that the group progressively defines (through their decisions) as sick, twisted, cruel and horrific.  The mob enforcers thing strikes me as a natural for that... but, frankly, standard Dogs setting can go that way very easily too.

I think it would be harder to play people who are bad... who are themselves judged by some higher authority and found wanting.  That runs pretty firmly counter to the way that characters own their Fallout as power.
Logged

Just published: Capes
New Project:  Misery Bubblegum
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #4 on: February 11, 2005, 01:59:04 PM »

The Wild Bunch! That's a good question.

The GM wouldn't be making towns for you to judge. What would she be doing?

-Vincent
Logged
Keith Senkowski
Member

Posts: 725

On A Downward Spiral...


WWW
« Reply #5 on: February 11, 2005, 02:03:02 PM »

Quote from: lumpley
The Wild Bunch! That's a good question.

The GM wouldn't be making towns for you to judge. What would she be doing?

-Vincent


You Socratic bastard.  This is why I ask the questions and you get me my damn answers...

I mean, in the Wild Bunch, the conflict is the relationship between the different characters as much as it is the situation.  So basically I have no answer.

Keith
Logged

Conspiracy of Shadows: Revised Edition
Everything about the game, from the mechanics, to the artwork, to the layout just screams creepy, creepy, creepy at me. I love it.
~ Paul Tevis, Have Games, Will Travel
lumpley
Administrator
Member
*
Posts: 3453


WWW
« Reply #6 on: February 11, 2005, 02:21:01 PM »

So like in the Mountain Witch, the job of the GM is to pressurize the hell out of the relationships. Thus: give the GM all kinds of dice to make the job go really wrong!

Dogs' resolution rules are up to it. You'd take a bunch of Relationship dice with your fellow PCs. They'd do exactly what they need to, I think.

Sounds like a fun game.

-Vincent
Logged
Eero Tuovinen
Acts of Evil Playtesters
Member

Posts: 2591


WWW
« Reply #7 on: February 11, 2005, 02:57:17 PM »

Instead of towns to judge, wouldn't a dark dog be looking for towns to exploit? Like, there's this progression of opportunities starting from hard work, leading to prosperity, leading to trust, leading to concentration of capital and so on, each level offering opportunities for swindle, violent takeover, skulking in the night and so on. The dark dogs come to town, figure out where the opportunities lie, and strive to exploit them. Succeed, and you'll have to go on. Fail, and perhaps you will learn something and even stay and turn a new leaf.

The question would then be the why and what the dark dogs are willing to do. And if they all share the same values. Especially interesting this becomes when you mix regular dogs and dark dogs into the same town: there's these sins the gm has outlined, and these opportunities, and some times they're the same thing, other times directly opposed.

You'd get a really weird campaign play by taking an arbitrary map, charting a web of towns and trails, and putting several dogs- and dark dogs parties out there. Let players each take one or more such parties in hand and decide where they go, like some bizarre strategy game. Then play the scenarios when such parties stumble on towns or each other. Characters created as necessary.

Speaking of dogs, Vincent: the 2004 edition of kpfs found it's way to my hermitage. It's a tight quality package, I like the illustrations. The layout is as legendary as ever. Reading the game for a change, I'm getting this hankering to play some. It's a shame I have only these tender 15y. teenagers to play with here.
Logged

Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!