The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 14, 2022, 05:30:35 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
81
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Confuse ability & additional victories
Pages: [
1
]
« previous
next »
Author
Topic: Confuse ability & additional victories (Read 1838 times)
Mister Six
Member
Posts: 12
Confuse ability & additional victories
«
on:
March 18, 2005, 01:03:25 PM »
Confuse cancels the target's next action. So what happens when additional victories are rolled?
My thought was to just keep rolling them forward as bonus dice. So:
Round_1 - Bluebottle (demon) vs. Jack (sorcerer)
Bluebottle wins init & (power 8) lays a Confuse on Jack with three victories. Jack loses the action he would have had this round.
Round_2
Roll init, this time Bluebottle gets three bonus dice, wins again & hits Jack with another confuse. This time, 5 victories.
Bluebottle starts Round_3 w/5 bonus dice as Jack's chances circle the drain. And so on. Maybe enough victories could push the Confuse until it lasted for two actions?
My PCs have a date with a mini-horde of possessor demons all armed with Confuse, so I'm curious to see how others would handle it. I figure the bonus dice rolled forward from Confuse would be a nice prelude to a HOP.
Cheers,
Mr. Six
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Confuse ability & additional victories
«
Reply #1 on:
March 18, 2005, 03:18:15 PM »
Hiya,
I think that's a fine application of the victories ...
if
it matches your group's general agreement of demonic abilities' "look and feel." In other words, something about the Confuse needs to have an in-game presence, in terms of imagery and how the target is affected, which works to the advantage of the demon.
I do
not
think that "well, he Confuses him again!" is enough of a link between the two actions (Confuse #1 and Confuse #2) to provide that advantage. Something in-game has to be brought up as a link between them.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum