The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 12, 2022, 03:15:21 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
76
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Introverted vs Extroverted Humanities
Pages: [
1
]
« previous
next »
Author
Topic: Introverted vs Extroverted Humanities (Read 2276 times)
angelfromanotherpin
Member
Posts: 132
Introverted vs Extroverted Humanities
«
on:
April 05, 2005, 01:17:59 PM »
I've played a few different games of Sorcerer using different Humanity types. Most have been what I'll call introvert qualities: Empathy, Sanity, Hope. Qualities which can exist outside a relationship with another person.
In an attempt to highlight what I enjoyed most about Hope, I'm writing up a setting with Humanity as Trust. As I was considering Lore descriptors and ritual actions, it occurred to me that this is a far more juicy sort of Humanity, since it
requires
exploiting or manipulating a relationship. For this reason, I'm calling it an extrovert quality.
I'm very excited by the dramatic possibilities of this definition, and I'd like to hear about any similarly extroverted definitions of Humanity other people have used.
If people are interested, I'll put up my setting stuff when it's done and later, any particularly electric play results.
Logged
-My real name is Jules
"Now that we know how many angels can dance on the head of a pin, how do we determine how many angels are dancing, at a given time, on the head of a given pin?"
"What if angels from another pin engaged them in melee combat?"
Ron Edwards
Global Moderator
Member
Posts: 16490
Introverted vs Extroverted Humanities
«
Reply #1 on:
April 05, 2005, 01:31:42 PM »
Hiya,
Regarding your introvert or internal Humanity concepts, I guess I see them as external or extrovert when it comes to Humanity as a game mechanic.
Any of these things does have its own internal sensations associated with it, but Humanity in Sorcerer is about what characters
do
, not what they
feel
. Always. So even if it's "sanity" or "hope," the rolls are about what is done which you and I and the other participants consider to
express
sanity or hope or whatever.
If the distinction excites you and leads you to more enjoyable play, but from my perspective, should have have been using an "extrovert" form of Humanity all along. Even if it was called sanity, hope, or anything you were thinking of as internal/introvert.
Best,
Ron
Logged
angelfromanotherpin
Member
Posts: 132
Introverted vs Extroverted Humanities
«
Reply #2 on:
April 05, 2005, 02:56:49 PM »
Well, I've always based the mechanical end of things off of action (or inaction), but there's a difference.
Subverting Empathy to Contact a Demon by, say, grabbing a random person and torturing them until they pass out so the Demon can speak through their mouth is clearly transgressive, but you have no particular relationship with that poor sap(even if he's now deeply obsessed with you).
Subverting Trust to Contact a Demon by, say, destroying a friend's irreplaceable keepsake to read the scattered shards like tea-leaves is transgressive
and
involves an established relationship.
I think it has to do with the level of relationship required for the transgression to occur in the first place. I'm not sure I'm expressing this very well. I'll try back later when I have more time.
Logged
-My real name is Jules
"Now that we know how many angels can dance on the head of a pin, how do we determine how many angels are dancing, at a given time, on the head of a given pin?"
"What if angels from another pin engaged them in melee combat?"
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum