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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 72 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: The timing of overboost damage.  (Read 1850 times)
sirogit
Member

Posts: 503


« on: April 08, 2005, 01:41:22 AM »

Its funny that this has never come up before.

Is the intended timing of the effects of Boost this:

1. Boost raises the Sorcer's Score.
2. The Demon's power goes to 1.
3. The Sorcerer takes lethal special damage(X + Power, which is 1.)
4. The Sorcerer takes his Boosted action.(Which is lessened by both the lasting and the temporary injuries from the over-boost.)
5. The Demon's power goes back to its original score.

It occured to me that that'd cut down on some fun temptations to over-boost, unless you could take an action before the penalities were applied, which makes me think that I'm doing it wrong.
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Ron Edwards
Global Moderator
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Posts: 16490


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« Reply #1 on: April 08, 2005, 06:03:42 AM »

Hiya,

You have the order wrong. The damage to the sorcerer occurs after the Boosted action. In other words, the action will still fully benefit from the Boost.

Best,
Ron
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