Forum changes: Editing of posts has been turned off until further notice.
Started by Darren Hill, May 04, 2005, 12:22:28 AM
Quote from: Technocrat13Yeah. I'm still confused. That usually means I've missed a logical step somewhere in the middle. If any of the following statements are incorrect, please correct me.
QuoteAssuming a one on one confrontation between two characters where the conflict began as Non-Physical...The NPC draws and fires his gun at me. I choose to narrate dodging the bullet. I have now technically escalated to Gunfighting. (??) I therefore roll my Will.
Quote<snip>If all those statements are correct... well then I think that sucks. IMHO, if you can escalate to Fighting or Gunfighting without any possibility of lethal fallout, or even the idea that the Dog is willing to do harm to do the right thing, then the theme falls flat.
QuoteIndeed, if all my Traits and Belongings are of a non-violent bend, then, as a Dog, I can pull all of my dice without ever having to so much as raise a fist to anyone.
QuoteAnd I totally disagree with the idea that a Dog would have to get those dice for game balance (which is what I believe Vincent had said in an earlier post). Dogs are pretty well Uber compared to even a baddie sorcerer, I really don't think they need to get dice for doing something they really haven't done yet.
Quote from: demiurgeastarothA key point is that even if you try not to harm your foe, he'll be trying to harm you and you can still take lethal fallout.I've often seen (in other games), conflicts in which a player is trying to take a foe down non-lethally, but is frustrated by lack of a quick success, suffers a close call, and then says, "damn it, he's going down."So, just the fact that one side is using violence does increase the chance that the other will give up his lilylivered pussyfooting and let loose with the cannons.
Quote from: Simon KamberBut what will letting loose the cannons ever gain you if you've already rolled will?
Quote from: NikI'm confused. How don't the dice support it? If you change tactics and start shooting you (A) get to roll your Belongings dice for your gun, (B) roll any applicable traits, and (C) Escalate and change the size of the Fallout dice. I'm not seeing the problem.
Quote from: EricI have one player in my current group that has a pacifist character. Almost all his stat dice are in Heart, he has no violent Traits, and he has no weapons on his character sheet. So it does happen. His goal for the character, designed three months ago, is to win every conflict without violence. And he's done a great job of it so far. So, my point is, that without violent traits or violent belongings, the only thing left to tempt the player into violence is to withhold his Will dice until he does violence. If he can gain those Will dice in a passive way, he will, to maintain the integrity of his character. That Dog will never be tempted to violence. At all.
Quote from: lumpleyDoes pacifism make a good shepherd? To find out, you need a pacifist.
Quote from: mister.ribbitthe opponent (probably) Raised because the number of dice left on the table was pretty small.
Quote from: nikolaI think you're confusing Raising and Escalating here. A raise happens on every time someone acts. An Escalation happens because you want to bring in another type of conflict - verbal, physical nonfighting, fighting, and gunfighting, probably because you're out of options (dice) in the frame that you've already used. You're right that a See is always a reaction.