Forum changes: Editing of posts has been turned off until further notice.
Started by Darren Hill, May 04, 2005, 04:37:05 AM
Quote from: demiurgeastarothBut you've admitted that you don't play it for long games, which is precisely the situation I'm wondering about.
Quote from: nikolaAs it happens, if it happens, make sure to write it up in Actual Play so we can all see how it plays out. I'm really curious. I've only played three sessions with my group (plus a couple with Vincent like a year ago during playtesting), so they're just getting the gist of "use every trait you can! Take social fallout! Make up reasons the regalia does stuff!"
Quote from: ptikachuYou could do what I did by accident during my last game, and only give one experience gain per session (plus reflection).
Quote from: house rule heresySome ratings need two instances of XP to increase. If you gain experience in fallout, and choose such a trait, put a check mark next to the trait. The next time you gain experience on that trait, it actually increases.These situations are:- increase a die type from d6 to d8, or d8 to d10.- increase a d8 trait from an even number of dice- increase a d10 trait
Quote from: cdrI think it would be really useful to take a snapshot of the starting characters, run the Dogs through 12 towns with the rules as written, then show another snapshot. I'd love to see that!
QuoteAnd so what if the Monster Dogs can run roughshod over the townsfolk?
QuoteLess apocalyptically, long term fallout can also reduce stats and traits, so it's not a one-way march upward, necessarily. Dropping a die of Heart or Will seems as plausible a choice...