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Started by GB Steve, June 10, 2005, 01:30:37 PM
Quote from: GB SteveSome of my players were also much less used to the idea of narrative gaming and slightly resistant to it. One very important moment occured during the accomplishment phase when one of the players looked at his dice and mine and said, with some hurt in his voice, "but I can't possibly win! What's the point?!"
Quote from: demiurgeastaroth(At the time, it never occurred to me to say, "wow, this is clearly important to you - I'll Give.")
Quote from: nikolaQuote from: demiurgeastaroth(At the time, it never occurred to me to say, "wow, this is clearly important to you - I'll Give.")I'm not sure that's a good idea anyway.
Quote from: demiurgeastarothI'd agree with you most of the time but here, there were two reasons that I might have done it here:It's an accomplishment, and it doesn't do any harm to let the players have what they want here, and It was a one-off.
Quote from: nikola... plus, it breaks the game. Giving early is not an option you have as GM. It's overstepping your authority and reducing the impact of every conflict that comes after.
Quote from: GB SteveThis faithlessness has let in the demons. In fact, Hester is possessed although she is not aware of this. Whenever she is at the hospital accidents happen: Hiram has badly injured his leg, the foundations were overrun with gophers, some buffalo left their usual run and careered into the side of the building. Some of the wood supplied by Jehu, a forester who lives in the woods was warped and unfit. Jehu is known to have dealings with the Mountain Men and is now viewed with suspicion. He doesn't come into town anymore.