Forum changes: Editing of posts has been turned off until further notice.
Started by Andrew Morris, June 30, 2005, 02:09:58 PM
Quote from: Andrew Morris"Uh, what? I got a 10 on my 'Likes bunnies' die? Hmm, I notice that there's a bunny in the middle of the gunfight, so I dive wildly toward it, trying to scare it off so it doesn't get hurt. That throws of their aim enough that they don't hit me." Or something along those lines.
Quote from: PercyKittenzIn one case, a player made a very compelling case for the following: If he can use telekinesis, which requires no roll to use, to move a 10lb object at a rate of 20ft/minute, then according to physics, he can move an object the size of a bullet at mach 7 with his mind. The GM (and creator of the game) countered that by saying that he wouldn't be able to track the object in flight, but, oh! the player took the trait "omnipresent" at character creation. Well, then.I've expressly forbid most of my friends from ever playing Dogs for so long as I am running it. This is the only solution I know to prevent them from breaking it.
QuoteThey would pour every point of experience I let them have into adding dice to "gunslinging". Since guns are the highest that conflict can escalate, as soon as they want something to go their way, they would pull their guns. Everyone knows that they have more dice in guns than anyone else has in anything, so they'd relent or die. And the players would be fine with that because, for them, roleplaying is about them winning and acting out their violent fantasies. I'm sure that there are situations that could be created where gunfighting wouldn't help. Sure, you could disarm them and they'd be SOL, but where's the fun in that?
QuoteSo, sadly, as I see it, if you have someone whose only intention is to make the best character by power-gaming his way through the story, all you can do is to ask them to leave or discourage them enough that they start to branch out their character or leave themselves. Either way, having that player in the group is going to bring the fun down for everyone else.