Forum changes: Editing of posts has been turned off until further notice.
Started by Aaron M. Sturgill, July 12, 2005, 03:21:54 PM
Quote from: ephemereBut in particular, I was wondering how common it is to strictly replace dice with the stone-draw mechanic, to allow for (as I mentioned) customizable probability. . . specifically, using the FUDGE scale for base attributes.
Quote from: Doug RuffOf course, at this point, you may not need 7 colours of bead - if there are 4 colours (for +0 to +3) but the players and GM both draw, then you have a similar range of outcomes.
Quote from: ephemereQuote from: Doug RuffOf course, at this point, you may not need 7 colours of bead - if there are 4 colours (for +0 to +3) but the players and GM both draw, then you have a similar range of outcomes.. . . would you mind expounding on this?
Quote from: ephemere on July 17, 2005, 08:46:01 AMThanks, Doug. Your input is much appreciated.Next opinion question: when to refresh?
Quote from: ephemere on July 18, 2005, 07:18:38 AMGood idea. . . although I've decided that beads will be exchanged between the players' bag and the GM's bag, and both the players and the GM will add beads to their bag throughout the game (so, no beads will ever actually be removed).I think, based on my campaign style, that it's best to never refresh the bags until the campaign is over.