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Started by ctrail, July 25, 2005, 06:17:41 PM
Quote from: lumpley on July 13, 2005, 09:34:30 AMPart of the GM's job in the first couple of sessions is to figure out, mostly by observation, the group's standards for raising, seeing, invoking traits, valid stakes, etc.The thing to observe in play, by the way, isn't what the group's doing, but instead who's dissatisfied with what the group's doing. The player who shakes her head and uses withdrawing body language in response to someone else's raise, or who's like "that's weak" when someone reaches for dice - that's the player whose lead to follow. Everyone's raises etc. should come to meet the most critical player's standards. As GM, it's your special responsibility to pay attention, figure out what those standards are, and make sure the group (overall) lives up to them.
Quote from: ctrail on July 26, 2005, 04:20:14 PMAlthough they occassionally show distress at something they find counter-intuitive, like not using Will to resist being talked into something or Acuity to notice something, they usually wait for me to let them know which Stats they can use.
Quote from: ctrail on July 25, 2005, 06:17:41 PMAlso, several times there have been exorcisms, or other spiritual conflicts like seeking a sign. I have been using Heart+Will for 'spiritual' conflicts, but reviewing the examples in the book, I noticed that these conflicts were described as using Acuity+Heart, like a social conflict. But what if it doesn't involve talking, which is what I seem to remember being the definition for when to use Acuity+Heart?
Quote from: ctrail on July 27, 2005, 12:44:46 PMWarren, as far as when this came up...One player character was trying to hide something from another player character. The first player is a mountain person raised among the faithful from an early age, who is still in contact with one of his people's spirits, a demon. It probably would have been more interesting if he had been caught, but I figure that was the players call. Ultimately, he had to give up trying to seek privacy and was unable to secretly contact it. I don't think it really slowed down the game, and may have built tension for when they do catch him at it.
QuoteAnother time, it was about whether a group of NPCs got the drop on the Dogs. Again, I think it worked well either way, although it might have been worth the time saved to just say the Dogs saw them, which is what ultimately happened.