Forum changes: Editing of posts has been turned off until further notice.
Started by Black Iris Dancer, August 01, 2005, 12:57:52 PM
Quote * Is flexibility necessary? * Are Nakh too flexible? * Is the dice mechanic too cumbersome?
QuotePlayer 1 has 5 logos. Player 2 has 4.Player 1: I swing a punch at you. 1 logos.Player 2: Nope, you swing and miss me as I duck low. 1 logos. I sweep out your feet with a kick, 1 logos.Player 1: No way! I jump up. 1 logos. I leap down and tackle you! 3 logos.Player 2: Ok, I take it. We tumble to the ground. Before you can do anything else, I reach up and kiss you, leaving you too confused to fight. 2 logos!Player 1: Hey, no fair! I've only got 1 logos left.Player 2: Dem's the breaks, kissy-boy.
Quote from: brainwipe on August 10, 2005, 05:46:13 AMIf Nakh overpower the dice, then the random nature of the game is lost and vice versa. Some hints in the rules on how many can be given out to the players each session would be a good idea.
Quote from: Clinton R. Nixon on August 10, 2005, 09:55:28 AMAnd here's my Big Deal question: ok, so we know as soon as we've rolled the dice who's going to win a conflict. It doesn't matter if I push forward one or three dice - the other side has to match it, or I win, so they will match it if they have the dice. So, why have the back-and-forth bidding? Or am I missing something? Is it more like this? ...
Quote from: brainwipe on August 10, 2005, 05:46:13 AMWhat is your intention for the game, are you going to publish or are you doing it for the fun of it?