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Started by 5DP, March 17, 2002, 03:37:35 PM
Quote from: 5DPBrains & Brawn Basic EditionTM is now available for download!Sure, you had fun playing Battle Scarred Veterans Go HikingTM, Or maybe you just had fun scoffing at us when you saw it. Oh yeah?! Well, are you ready for the serious butt kicking superhero action of Brains & BrawnTM? This latest release from 5th Dimension Publishing has a custom system that epitomizes the dichotomy of good and evil, but plays smoothly enough to allow your buff Mr. Invincible type hero to interact with your regular-Joe-turned-crimefighter. Best of all, the Basic Edition is available online -- FOR FREE! How cool is that?!Download available at http://5thdimension.bookpub.net
QuoteWe will look at, read, discuss, play your game! But this is first and foremost a community, not a promo message board.
Quote from: Ron EdwardsOK! So Steve is not a spamboy, and all is well.(snip)1) Dominoes for the resolution mechanic, with an interesting twist regarding the "good side" and the "evil side." I'm a little curious about what happens if the character does something, well, evil - does the evil side work in his favor, then? Or is the "evil side" terminology there only for flavor, really meaning, GM's side.(snip)3) Some interesting connotations about GM and player interests, most obviously in the development system - apparently the player handles the character's improvement in skills and abilities, and the GM handles the character's improvement in powers. (snip)Best,Ron
Quote from: ValamirOk, I gave the game a once over, have a couple of issues with it.1) Why dominoes? I give you bonus points for trying something new, but I don't see any real value added to them the way they're delivered. Mechanically its mostly the same as roll 2d6 and add the difference to your trait and attribute.(snip)Also, it seems that the mechanic is FAR better suited to resolving a whole scene at once than action by action. One example included drawing dominoes for a single "karate kick to the head". You'll go through dominoes like crazy at that pace. The high recycle rate will further erode any added strategy from dominoes over dice. Instead of drawing to resolve a kick...draw to resolve the entire fight, or at least a fair sequence of it. Better in my mind would be to make the "evil" / "good" thing actually have some meaning. Every tile has an evil side and a good side, the good side is always the lower number and the evil side is always the higher. A true hero on the side of good would limit themselves to only using the good side i.e. they voluntarily limit their effectiveness. ("I could blast the villain with my super power ray, but there are innocent bystanders nearby"). "Honorable" villains may do this as well, but the truly dastardly would take any advantage they could get.The player is thus always tempted when he holds that 1/6 domino to say "to hell with this, I'm not letting doctor destructo get away this time...I'm using the "evil" side and getting the 6." This then should have all manners of repercussions. The difference between the two numbers would be a great measure of the severity of the evil. with a 2/3 domino taking the 3 would mean some minor transgression (hitting him while his back was turned...tsk, tsk). With the 1/6 domino taking the 6 would be a difference of 5, a severe trangression likely involving endangering innocents or similiar. Regardless of how the GM handles the transgression, it would have some effect on the characters reputation. Wolverine and the Hulk tap into the "Evil Side" frequently. Superman on the other hand is pure "good".(snip)2) Once you get past the dominoes...where's the game? There's a brief list of powers...we're instructed to make our own but given minimal guidance. Theres the obligatory weapon damage table, with more advice to create our own. There is no distinct feel or flavor to the game, its really pretty basic straight forward add some numbers game design of the type seen a zillion times.3) In otherwords, the game isn't really ABOUT anything. "About being a Super Hero" isn't very unique...theres alot of games that have been about that. (snip)
QuoteActually, it would be closer to rolling 2 D7 dice (since there is the possibility for getting a 0-6 result on each tile). But this is also an ineffective substitute. First off the pure statistics are very different, I don't want to get into the nitty gritty (and quite outwardly boring) math here unless people are REALLY that interested in it.
QuoteAlso the critical success of failure comming about from having 2 sixes on either side cannot be mimicked as cleanly in your substitution of dice.
QuoteAlthough I do find your concept of the good side always being lower very interesting, I feel that it open up a whole world of problems that I haven't even considered yet. I'll give this one some more thought and get back to you.
QuoteThe system as released doesn't necessarily have any 'deeper meaning'. As stated in the intro, it was designed to be a generic super-hero game, to be used much like GURPS, FUDGE or the D20 system. As much as I like using these for other games (Fantasy, SciFi, Horror) I don't feel that normal generic systems work well for supers, so B&B was created for this purpose. The expanded version will include a section that describes 1 or 2 'unique' ways to play the game, which is what I think you are looking for in the Basic Edition.