Forum changes: Editing of posts has been turned off until further notice.
Started by Kenway, March 20, 2002, 06:42:59 PM
Quote from: KenwayHi. Do you think this is a valid subject to talk about? In particular, lessons to be learned could be summarized at the end.
QuoteI think it's valid, but I'm not sure there's much to talk about. I mean, if a campaign is really bad, you usually figure out a way to bail early, right? So there isn't much to talk about.
Quote from: Ron EdwardsYour disappointment in the GM completely astonishes me. Why would your investment in this character automatically be so important to him, that it justified overriding another player's action?
QuoteYou killed another player-character without the player's consent. Your justification? "It gave me lots of neat stuff to do with my character, later."
Quote from: Amazing KreskinIt seems to me that hiding under a sheet to scare another person, when they've been left all alone in a dark house at night (and the fact that there was even a need to leave him with a gun for protection) seems to be a supremely stupid thing to do, in character or out. Did no one discuss the ramifications of this action (ie: the possibility of getting shot) when the player annouced it, as in *before* it was resolved? I hate to sound insensitive or anything, but it sounds like the player took a course of action completely at random, and the character suffered the consequences. Just a thought.
Quote from: Ron EdwardsThe point of my post, which I should have emphasized more, concerned the understanding of play among everyone before it even began.
Quote from: Ron EdwardsLet me know what you think about that. Or, if this is still not something you want to pursue, let me know, and I promise I really will shut up this time.
Quote from: Ron EdwardsShouldn't everyone have made sure that everyone was in it for the same (or compatible) reasons?
Quote from: Ferry BazelmansProbably, but keep in mind I was 17 at the time and everything tended to be very "traditional" (i.e. GM controls everything, the players yell when they want to respond).