Forum changes: Editing of posts has been turned off until further notice.
Started by Allan, August 29, 2005, 02:24:08 AM
Quote from: TonyLB on August 29, 2005, 08:53:18 AMThe Qualification rules in Conquer the Horizon might be worth a gander, as a means of keeping all players actively in play during all turns.
Quote from: Everspinner on August 29, 2005, 12:36:16 PMAnd the setting is ... not overly defined, but I guess that fits your mechanic just fine.
Quote from: M Jason Parent on August 29, 2005, 04:13:24 PMI can see the game rapidly spreading off-planet as certain mutations occur and organizations spread their wings. Would you incorporate new maps, figure out how to link the maps to the one in play, or use some other method to imply the expansion of these agencies or persons beyond the scope of the planet proper?
Quote from: M Jason Parent on August 29, 2005, 04:13:24 PMThe limitations of this game are painfully those of education and world knowledge. A player without much knowledge of social dynamics, global politics and so on will provide narration that could be significantly different in tone and believability than one with such a grounding. It could degenrate into a sort of one-upmanship as some players use the game to show how much they know about the real world, at least until the world proper has mutated significantly from the effects of the earlier turns of game play.
QuoteI see play mostly staying on-planet. One of the signs that the story is over is when one of the characters leaves the planet (like Dr. Manhattan at the end of Watchmen). But there is definite potential to play on an interplanetary scale.
QuoteThanks for the suggestion about narration order, but i think I'd give the player who wasn't ffected by the last action go next. That way, all players stay involved, and there's a reason not to throw a die in on every action - you can either claim to be affected, or you can have the first chance to react.
QuoteWould it help the one-upmanship for players to award each other with dice for narrating something plausible, true to life (like PTA fanmail), or for accepting suggestions from each other (like Breaking the Ice)?
QuoteThe optional setting has simplified, analagous nations, racial tensions, religions, etc., with suggestions on how they might respond to the revelations of the Loa and the existence of superbeings.
Quote from: Allan on August 29, 2005, 02:24:08 AMThe active player narrates each domino effect of their action (or the other characters may narrate the effect on their own die, I'm not sure).Where dice come from.How narrative rights / turn progression are determined.There should be no GM.There should be some dice economySome reason to conserve your dice, and not throw in effect dice on every action.There should be some way to limit or block another character's effect on yours.There should also be some way to narrate effects of other characters' actions.