Forum changes: Editing of posts has been turned off until further notice.
Started by DamienNeil, September 05, 2005, 05:51:50 AM
QuoteAt what point do demonic influence dice start coming into play? Playing by the book, it seems like I'd have jumped to five dice right from the start--Hate and Murder, hanging from the tree in the center of town. I didn't do that, since it seemed like a slow ramp-up would build more tension.
QuoteYou're in a conflict with someone, trying to get information out of them. They run out of dice on the non-physical level, and escalate, pushing past you and walking out the door. Is that an escalation to physical, or fighting? What kind of fallout does it leave? If you grab them to stop them from going, what fallout does that leave? (I played it as an escalation to fighting, d6 fallout.)
QuoteYou're in a non-physical conflict. You run out of dice and escalate to gunfighting. Clearly, your raise when escalating is going to deal d10 fallout--can you back off to d4 fallout on your next raise while continuing the conflict? (Gut says "no": you escalated to avoid a loss. Backing off is conceding the conflict.) What if the other side escalates, however? Your opponent draws a gun and fires, you fire back (d10 fallout), but decide to resort to talking again on your next raise. Kosher?
QuoteI think that a blow-by-blow transcript of an exorcism, with both the Dogs and the demon pulling out every trick they can find to run it right down to the wire, might help players (myself included) get a better feel for the intended use of ceremony.