Forum changes: Editing of posts has been turned off until further notice.
Started by Gordon C. Landis, May 31, 2001, 09:10:00 PM
QuoteNow, the question . . . I'm still a little attached to the idea that some gamers (myself among them) really, authentically want their stories to emerge from some G or S elements. Understanding that this always means a sacrifice of "pure" story concern, if you really just find that "too much" hands on involvement in story creation lessens the "feel" of the story for you and your group . . . is there some form of story-focused G or S gaming possible within the GNS model?
Quote"one can run a narrative game without 'fudging' reality or railroading the plot so things happen that you WANT to happen (ie: the Orca must survive or my plans are ruined!)"I don't understand a word of that. Can you break it up into a point-by-point? Could you relate it to the concept of Narrativism?
Quotethe GM change things when a a player says "man, the Orca dying 'cause the bare wire fell in the water and shocked him ruins my Moby Dick-like plans to have him chomp off the villian's leg. Let's fix it so that..."
QuoteWell, Gordon had stated that he felt Narrative play was served by fudging in-game events to achieve the outcomes or plans you as GM had desired to occur.(in rereading his post, I believe I misread him...small children screaming in your ear will do that)That is, Gordon saidQuotethe GM change things when a a player says "man, the Orca dying 'cause the bare wire fell in the water and shocked him ruins my Moby Dick-like plans to have him chomp off the villian's leg. Let's fix it so that..."and I took it (incorrectly?) as an example of his understanding of the concerns or methods of Narrativism.
QuoteOn 2001-06-01 20:16, Gordon C. Landis wrote:And perhaps that leads to another phrasing of my question - at what point would "allowances" for story within a Sim- or Game- oriented RPG change the label from Sim or Game to Narrative? Practically speaking, most people I game with (and even myself, to some extent) are really attached to certain facets of Sim and/or Game play - can we keep 'em, and still get all the cool story benefits that Narratvist play offers? Or do we really have to just give 'em up?Gordon C. Landis