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Developing Ceremonies in Alternate Settings

Started by TickTock Man, September 14, 2005, 02:19:28 AM

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Quote from: DamienNeil on September 17, 2005, 12:00:16 AMBasically, what I'm saying is that the mechanical justifications for ceremony seem weak compared to every other element of conflict.  There are too many rules surrounding ceremony for it to be purely flavor, and too few for it to direct the nature of play the way the talking/physical/weapons/guns chain of fallout does.

Hey Damien. Maybe it'll help you to notice that ceremonial fallout is parallel to a possessed person's "ferocity" ability.