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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 76 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Developing Ceremonies in Alternate Settings  (Read 16733 times)
lumpley
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« Reply #15 on: September 20, 2005, 05:18:29 AM »

Basically, what I'm saying is that the mechanical justifications for ceremony seem weak compared to every other element of conflict.  There are too many rules surrounding ceremony for it to be purely flavor, and too few for it to direct the nature of play the way the talking/physical/weapons/guns chain of fallout does.

Hey Damien. Maybe it'll help you to notice that ceremonial fallout is parallel to a possessed person's "ferocity" ability.

-Vincent
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