Forum changes: Editing of posts has been turned off until further notice.
Started by Lisa Padol, September 20, 2005, 12:49:18 PM
Quote from: Ron Edwards on September 30, 2005, 12:50:20 AMRegarding the swords, no, the bonus only applies to the lighter sword in that encounter.Contrary to popular belief, bigger swords receive no special emphasis in most classic sword-and-sorcery fiction, and in many cases were treated, in story terms, as evidence that the opponent wasn't much of a man.
Quote from: Lisa Padol on September 30, 2005, 02:35:46 PMOh yes, there was a reference to Lore increasing. Now, this makes perfect sense, but is there a mechanism for this, or is it more by feel? Do Stamina, Will, or Cover/Past ever increase? I'd sort of assumed only Humanity changed.-Lisa
Quote from: Paka on September 30, 2005, 02:58:10 PMCharacter stat improvement is covered in the book. My book is in my car but look it up, its in there.
Quote from: Lisa Padol on September 30, 2005, 05:17:11 PMQuote from: Paka on September 30, 2005, 02:58:10 PMCharacter stat improvement is covered in the book. My book is in my car but look it up, its in there.Okay, will do.-Lisa
Quote from: Lisa Padol on September 30, 2005, 10:28:27 PMDone. Found it!Jeez, there are few enough rules to Sorcerer that you'd have thunk I'd remember them, especially as I just reread Sorcerer a few days ago!-Lisa
Quote from: Paka on September 30, 2005, 10:45:35 PMIt doesn't have rules for figuring out your strength if you are left-handed in no armor but it is a misnomer to think its rules-lite.
Quote from: Lisa Padol on October 02, 2005, 02:31:54 AMIt is not rules light. It is rules haiku.
Quote from: droog on October 03, 2005, 12:44:03 PMPlaying SorcererIs really not difficultHumanity is
Quote from: jburneko on October 03, 2005, 01:25:08 PMYour one-sheet feels a little too tight to me.
QuotePart of the goal of a one sheet is to get everyone on the same page with Look & Feel and the issues at stake that come with being a Sorcerer. There should be enough room after that for the players to seize those concepts and make them their own. Your one-sheet seems a little too close to a classic RPG setting book that is trying to explain how magic works, where it comes from, what role it plays in the world, etc.
QuoteWhen this happens (and believe me, it happens A LOT to me) I try to distill the whole thing to a raw concept that I find exciting.
QuoteIn your case what I'm seeing is a general intest in the animal nature of human beings. Hunting, Mating, Flight, Fight, these things don't go away they just become more complicated. Some see "civiliazation" as an attempt to tame or even remove these things. To what degree is that a good idea? Sounds like a good Sorcerer setup to me.So your whole Demon concept could be summarized as: Beastial entities where Rituals are characterized by animalitic activity. An *example* of such might be an "inner animal" awakened into full possessor status by ritualized pretatory seduction of its host. By abstracting the concept a bit, you leave room for the players to add their own take and spin on the concept while firmly defining what's interesting about it. I do like the rennaisance university setting. Ultra-sophisticated, ultra-civilized, the perfect backdrop.
QuoteNow, like I said, I maybe 180 degrees off from what you have in mind. I haven't read your sources and I'm sort of pulling my ideas from films like Brotherhood of the Wolf and The Village. So, take or leave as you see fit.Does this make sense?