*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
August 09, 2022, 05:28:24 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 65 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: [Trollbabe] Bonuses for good roleplaying?  (Read 2440 times)
Joshua Patterson
Member

Posts: 34


« on: September 22, 2005, 12:45:03 PM »

The subject pretty much says it all.  I was wondering if anyone had any experience with trying to award bonuses for good roleplaying like Sorcerer does?  Or would it screw a bit too much with the narration rules?
Logged

- Joshua Patterson
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: September 22, 2005, 12:48:45 PM »

Hiya,

It's definitely not suited to the Trollbabe dice system, as I see it. Or another way to look at it is, Trollbabe won't work in the first place unless the descriptions are there.

A near-middle ground might be found in The Shadow of Yesterday and Primetime Adventures, which include various players giving one another "gift" dice. I'm not sure whether it's a good idea for Trollbabe, though ... the whole success/failure/risk thing works so well that I'm hesitant to add another variable into it. Same goes for Dogs, for the same reasons.

Best,
Ron
Logged
Joshua Patterson
Member

Posts: 34


« Reply #2 on: September 22, 2005, 12:54:32 PM »

That's the conclusion I came, but just wanted to make sure.  Thanks!
Logged

- Joshua Patterson
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!