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Started by Vaxalon, October 09, 2005, 01:49:14 PM
Quote from: Vaxalon on October 10, 2005, 02:31:34 PMHrm, I'm confused, then.Let's say that the PC's are unravelling a town where things have gotten to the "Demonic Attacks" stage. I have down on my sheet that the Sin that has opened the town up to demonic attack is that the Steward is misusing his authority, and forbidding his son from getting married.The Dogs come through, find the situation, and decide that no, the Steward isn't the one who's sinning, it's the Son, who's rebelling against his father's good authority and trying to take his intended bride to another Town to get married by another Steward.Is there a mechanism by which the GM can correct the PC's on their misinterpretation? I had gotten the impression that the players had the authority on this question, that the town generation system was just that, a system for generating the town, and that the steps involved were not necessarily 100% authoritative in and of themselves.
Quote from: lumpley on October 11, 2005, 11:18:07 AMI, the GM, have written during town creation that Br. Alvin's sin with Br. Benjamin allowed the demons to attack.Fred, are you suggesting that during play, my players have some power to establish that no, some other circumstance allowed the demons to attack?If you are, you're wrong.
Quote from: John Harper on September 08, 2005, 12:01:07 AMWhen the Dogs confront him and start talking, he escalates to swords, transforms before their eyes and tries to kill Sigurd, in an impressive display of fiery demonic special effects. I tried to make his guy inhuman. I was trying to put a "monster" in the town to see what the players would do. I mean, if anyone was getting slayed with righteous fury, it was this guy.Or not. The players ... decided that this was all the demons' fault. This poor fella needed saving! So they went into ultra supernatural ceremony battle mode and exorcised the damn thing. ... And when the guy had a nasty Fallout roll, they jumped into the medical conflict and saved his life. The willful possession and murder? Washed away. He gets mercy, with both barrels.
Quote...no matter how the GM has developed the town along the Town Creation rules, which clearly state what Prides led to what Injustices led to what Sins and so on up Shit Creek (hmm - now there's a name for a Branch), the players can still come to the conclusion - even if all the facts as presented to the PCs indicate otherwise - that the Pride at the root of the Demonic Attacks/False Worship is something other than what the GM developed.
QuoteWhen the PC perceives the injustice, and says, "The pride that brought about this injustice is (BLAH)," he has authority to say so.
Quote from: lumpley on October 12, 2005, 09:56:14 AMI only object to the player's retroactive creation of cause and effect - Dogs doesn't work that way, unlike many Narrativist games. In Dogs, as GM, I happen to already know "the pride that brought about this injustice." The player doesn't have any authority to correct me; it's a done deal.