Welcome, Guest. Please login or register.
January 25, 2022, 07:17:49 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 95 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Author Topic: Do players have absolute say over belongings on their sheet.  (Read 1996 times)

Posts: 78

« on: October 25, 2005, 04:54:33 AM »

To what extent was I breaking the rules by doing the following:

Two Dogs were arguing with an npc about whether she was allowed to commit suicide and whether they would help her, she wanted them to help, they wanted her to forgive herself and allow herself to live. I was the npc. After a fair amount of dice had been burned by both sides she was pretty much spent and had been narrated to a position where she was on her knees, arms round the waste of the female Dog and pleading desperately. She managed to See but was then effectively out of dice, perhaps just with a 1 left or something lame and would have to do something substancial or Give.

Because of where she was described as being, I had her draw the Dog's gun out of its holster and wave it about hysterically, threatening the Dogs and herself, and I took the dice for the Dog's gun for her to Raise with.

With this and the things that happened as a result (like the other Dog deliberately taking a bullet) it was, I think, the most memorable contest of the evening.
But I was and remain unsure whether I was outside the rules in taking dice for someone elses Belonging without their explicit consent.
(I decided to do it anyway because the contest seemed to deserve being pushed further and the players all looked engaged).

Are Belongings sacracanct and available as dice only with the consent of the person whose sheet they are on?


Nick Hollingsworth

Posts: 1619

« Reply #1 on: October 25, 2005, 04:58:11 AM »


All's well that ends well, I say.

"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker

Posts: 143

« Reply #2 on: October 25, 2005, 05:21:43 AM »

Hi King,

I'm not clear why anyone would need any kind of permission to grab for a gun, just because the gun belongs to a PC.  It's not like the pistol is tack-welded to anyone's thigh.  Sounds to me like you escalated the conflict in a rather imaginative and eye-opening way.
Andrew Morris

Posts: 1233

« Reply #3 on: October 25, 2005, 05:57:23 AM »

Also, you might have had the NPC take away the PC's gun, but you didn't take away the player's ability to escalate with or gain dice from the gun. Just because the NPC grabbed the gun doesn't mean the Dog couldn't have just grabbed it right back and escalated. Or she could have struggled with the NPC for it (think the final fight scene in Equillibrium -- guns getting grabbed, knocked away, and going off inches away from the fighter's faces). At least, that's how I would have seen it if I were the GM or a player.

Download: Unistat
Posts: 3453

« Reply #4 on: October 25, 2005, 06:11:24 AM »

I'm for it.

Joshua A.C. Newman

Posts: 1144

the glyphpress

« Reply #5 on: October 25, 2005, 08:34:03 AM »

Since it went so badly for the Dogs, it sounds like you did the right thing.

the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
Pages: [1]
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!