The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 18, 2022, 09:47:00 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
81
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
Dogs in the Vineyard is the most well-written game.
Pages: [
1
]
« previous
next »
Author
Topic: Dogs in the Vineyard is the most well-written game. (Read 3187 times)
Arvidos
Member
Posts: 10
Dogs in the Vineyard is the most well-written game.
«
on:
November 06, 2005, 11:22:08 AM »
Having played it once, I recently bought the DitV PDF so that I could help out
Jonas
in his endeavour to set up some Forge gaming for a swedish RPG convention. Despite the lack of layout and illustrations (I read it just before the update) I just kept reading. Really well written, that is the
wording
and
writing
is good. The intro of Chapter IV: Conflict and Resolutions...
Quote
The shoopkeeper from Back East? His wife isn't really
his wife. He's the procurer and she's the available
woman. Their marriage is a front.
Your brother's son, tour nephew, is fourteen years old.
He's been stealing money from his father, your brother,
and taking it to visit this woman.
Your brother is in a bitter rage, humiliated by his son's
thievery and grieving his son's lost innocence.
He's going to shoot her.
What do you do?
Just, bam! Now you
know
what DitV is about. And what struck me from reading the actual book was the love and serenity, alongsides the strong and cool dogs. Sure, all you see of these people are sinners, they have antiquated religious morals... But they are good, loving people. The mix of these two sides of Faith becomes evident in the intro of Chapter III: Creating Characters.
Quote
You have a badge of office: A long coat, colorful, beutiful, hand-pieced and quilted by your friends and family back home. To you, it recalls their love and your duty; to others, it's a powerful symbol of your authority.
Sometimes Dogs authority is made of love. That is immensily, seriously cool.
And, of course, there is the Accomplishment on p. 30:
Quote
His ribs are all smashed and floating, and now he stops breathing"
"Oh no he doesn't. I mark his forehead with consecrated earth to hold him in Life"
and...
Quote
"His eyes go wide and his body starts to relax" You Take the Blow to See: "He's seeing heaven."
"Oh no he doesn't." One sentence, and the character tells me his determination and nervousness through the player. And then comes the Life with a capital L. And seeing heaven as a Blow... Just beutiful. Poetry. This passage made me cry repeatedly. I don't know when that happened last. Never in an RPG, at least.
Thanks for making my day.
Logged
-Arvid Axbrink Cederholm
Frank T
Guest
Re: Dogs in the Vineyard is the most well-written game.
«
Reply #1 on:
November 07, 2005, 04:00:40 AM »
Absolutely. It's not only good prose, but it also teaches you very, very well how to play the game. It's a lesson in structure, clarity an tone. What I love most is the parts about the land, for Vincent's love for it so strongly shines through. I have been there, you know. It
is
that beautiful.
- Frank
Logged
lumpley
Administrator
Member
Posts: 3453
Re: Dogs in the Vineyard is the most well-written game.
«
Reply #2 on:
November 07, 2005, 08:23:16 AM »
Aw man, I'm blushing.
Thank you.
-Vincent
Logged
Copperhead
Member
Posts: 9
Re: Dogs in the Vineyard is the most well-written game.
«
Reply #3 on:
September 17, 2006, 11:05:33 PM »
He has a point.
I bought DitV out of curiosity in a semi-random fashion.
I convinced our most acclaimed GM to run it next week by letting him read a few pages, an endeavour I vowed to succeed in after I read the whole thing cover to cover in one sitting.
The thing -oozes- the right feel, the good simple depth that makes a game pop.
Logged
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum