Forum changes: Editing of posts has been turned off until further notice.
Started by talysman, November 05, 2005, 03:46:49 PM
QuoteWithout a gameplay goal, a prototype is just a toy – not a game. For some reason, people seem to enjoy having the opportunity to fail. A goal can be anything – like "collect x number widgets in a x amount of time," or "keep the system stable," or "traverse a space without touching anything bad," but it was difficult finding a goal that didn't feel a little tacked on, (like anything involving a "time limit").
Quote from: talysman on November 05, 2005, 03:46:49 PMIMAGINE HOW THE GAME IS PLAYED