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Started by Neal, November 12, 2005, 12:30:35 AM
Quote from: Joshua BishopRoby on November 12, 2005, 02:28:06 PMNeal, did Mike give Dave a die because as a player, Mike wanted Dave to stay in the action, or if Mike's character wanted to keep Dave's character in the fight? While trading dice are out-of-character concerns, they are supposed to reflect in-character details.
Quote from: Paka on November 12, 2005, 04:12:50 PMIn my experience, helping dice are mostly a role-playing element.In my last game, a player died from giving a helping die to another player. He took the bullet for a fellow Dog.It was awesome.
Quote from: Paka on November 12, 2005, 08:05:27 PMMaybe if you encourage the player who is handing over the helping dice to narrate a kind of way that their PC is helping the other it will be seen as more of an in-game mechanic, rather than a player to player mechanic?I dunno.
Quote from: Neal on November 13, 2005, 03:05:19 AMWhat I'm exploring, instead, is the possibility that this mechanic will be treated unevenly by different players.