Forum changes: Editing of posts has been turned off until further notice.
Started by Chris Peterson, November 25, 2005, 11:51:51 PM
Quote from: GB Steve on November 28, 2005, 11:55:26 AMAs such, it seems to me that there are no useless traits in Dogs. In fact quite the opposite, you can almost always shoe-horn any trait into any conflict. You can recognise good players because either they don't try to do this, or because they come up with very plausible explanations.In one of my longer games we had an agreement that players would police themselves to throwback any of the sillier raises.