Forum changes: Editing of posts has been turned off until further notice.
Started by Chris Peterson, November 25, 2005, 11:51:51 PM
Quote from: lumpley on November 28, 2005, 11:39:07 AMSo Chris - is this making sense to you?How's it sitting for you that I gain substantial mechanical advantage (2d10) from my character's substantial in-game disadvantage ("I'm blind as a bat")?-Vincent
Quote from: Transit on November 28, 2005, 05:04:00 PMSome suggestions for other "universally applicable" traits:"Look! Behind you!" 1d6"Plays well with others" 4d4"I'm really lucky whenever I want to be" 4d6"Makes a mighty fine cup of coffee" 2d4"Spontaneous and unexpected pie fight" 8d4"Your shoelace is untied" 6d6"I have some extra dice here in the pocket of my Dog's Coat" 6d6"The King of Life loves me more than you" 8d8"I cheat at Dogs in the Vineyard" 11d20
Quote from: Dev on November 29, 2005, 11:09:21 AM"I cheat at Dogs in the Vineyard" 11d20 wouldn't work... unless the Faithful had a game called "Dogs in the Vineyard" where people play out the epic lives of Watchdogs, and it's a common pasttime or more whimsical youths and adults. If your character was the type to play this game-version but cheat there... I think I have a headache.
Quote from: Darren Hill on November 29, 2005, 07:50:53 AMMy favourite of this sort from an actual game was "Tumbleweed rolls by: 2d6"
Quote from: Vaxalon on November 30, 2005, 08:26:15 AMThe players were in a big final conflict with the cultists and were running out of dice... they had rolled in every trait they had, and they STILL were going to lose... when i suggested that they could use some of their free relationship dice, and declare a relationship with the cultists.