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Started by TheTris, November 29, 2005, 07:39:05 AM
Quote from: Joshua BishopRoby on November 29, 2005, 03:16:54 PMAll those good, juicy, engaging character traits and beliefs that you're talking about are very possible -- they just don't need to be on the character sheet. In fact, I'm skeptical of their ability to be encoded in short descriptive phrases and numbers. They're far more complex, squishy, subjective things, and they're best expressed through roleplay.
Quote from: lumpley on November 29, 2005, 04:30:22 PMI'm going to go Joshua one further and say that your character only ever exists in your head and the heads of your fellow players - in what your group says and does and thinks and feels. The stuff on your "character" sheet isn't about your character at all - it's stuff that you, the real live player, have at your disposal when it comes time to decide how the game's going to go.
Quote from: TheTris on November 30, 2005, 04:34:09 AMI'm talking about exactly some of those traits, but explicitly made part of character creation, so all characters have internal motivations.
Quote from: TheTris on November 30, 2005, 04:34:09 AMJoshua/Vincent - I agree with what you are saying, if I'm reading it correctly. I don't think you can ever have your character written out in full on a piece of paper, if you are playing more than just "Fighter #3". I do think that this begs the question "Why have character sheets?" To me it seems that they are a way of helping set down the character you are playing, to help you get to know them and their abilities.If this is true, and a defined (and well designed) character generation process is desirable in a game, then I can't find a reason why exploring the roots of the character's psyche isn't a good idea.Scratch that - it does depend on what I want to play. My first ever character was a pawn. I can remember his name and class, and some of his abilities, but he didn't really have any character. I've found roleplaying more satisfying trying to portray characters with character, and I think that's what is driving this suggestion. IF you are playing a game where you bother writing down your characters externalised beliefs, why not try to suggest where they have come from?
Quote from: Victor Gijsbers on November 30, 2005, 04:55:38 AM[To me:] This is perhaps not the thread in which we should discuss this, but I'd nevertheless like to give a few counterexamples to your claim....Hence I think it is too simplistic to say that characters only exist in the mind, and have no basis in the material of the character sheet.