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Sorcerer - first session

Started by Lamorak33, November 14, 2005, 11:34:18 PM

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Quote from: Eero Tuovinen on November 20, 2005, 04:41:55 PM
You create them (or rather, the player does) exactly like any other demon. Generally that means you just list things you want the demon to be able to do, figure out which ability does it, and count your list. The result of this count is the demon's minimum (and usually exactly) Lore. The higher of Lore and Stamina is the demon's minimum Will. Will is the minimum Power. The player is free to make his demon within these limitations a meek 1-Power, one ability thing, or a huge 10-power thing with lots of abilities, or perhaps a high Stamina, low Lore powerhouse with just one or two abilities. Where ever would you get the idea that there were limitations on the process?

Right ok. Item 2 read in light of what you say becomes clear. I'm just used to there being limits in what you can take, but of course the impact is on how difficult you (the player) want the binding roll to be. Got it. Cheers.



Quote from: Ron Edwards on November 15, 2005, 03:31:45 AM
4. White Wolf veterans are often the very worst Sorcerer players. Beware of all the pitfalls I describe in the Narrativism essay; see the section on dysfunctional Narrativism toward the end of the essay. Especially beware of your willingness to play toward those pitfalls as a GM.

I'm very interested on this point. Could somebody provide me with a link to the essays, please?

Trevis Martin

Hey there!

Articles link is at the top of the page in the RH corner.