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Started by DevP, December 20, 2005, 12:25:50 AM
Quote from: DevP on December 20, 2005, 12:25:50 AM(1) Conflicts without clear opposition: the 1st ed. text seemed to say this is a flat 4d6 + Demonic Influence as opposition, but in a conflict where DI hadn't amped up yet, this made for really easy conflicts. Am I missing something to make something more challenging / tense? (Example: In play, the conflict was "Do you prevent the crazy horses from crashing the carriage and maiming innocent people?". This is basically an environmental hazard, but was easily licked by two Dogs' actions.)
Quote from: DevP on December 20, 2005, 12:25:50 AM(2) Ghostly conflicts: what do you roll for a conflict against a purely etheral entity (that is nonetheless throwing down magic or sorcery or such)? We had a cool conflict here, but it was unclear where the opposition dice were coming from. I choose to pick one of the NPCs to represent the menacing ghost guy who was bringing down all the hurt on one of the Dogs. Does this sound right?(3) Consider the following:Villains raise: I shoot that innocent NPC you've brought with you.Dog's raise: Ouch! I take the blow.Does that result in d4 fallout? Because it does not directed the Dog herself in a physical way, but it is gun-related fallout nonetheless. If the Dog was taking d10 fallout here, then they may ultimately be "dying" as a result of the conflict, and although this can be explained in terms of emotional truama / etc., I'm not sure if that's how the system is supposed to go.