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Independent Game Forums
lumpley games
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Building a Tempted Dog
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Topic: Building a Tempted Dog (Read 6259 times)
Andrew Morris
Member
Posts: 1233
Re: Building a Tempted Dog
«
Reply #15 on:
December 30, 2005, 06:36:30 PM »
My group started calling them "packs" as well. It just seemed natural.
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Joshua A.C. Newman
Member
Posts: 1144
the glyphpress
Re: Building a Tempted Dog
«
Reply #16 on:
December 30, 2005, 06:37:43 PM »
Andrew's thousandth post!
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the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Lxndr
Acts of Evil Playtesters
Member
Posts: 1113
Master of the Inkstained Robes
Re: Building a Tempted Dog
«
Reply #17 on:
December 31, 2005, 05:40:54 AM »
Quote from: Pôl Jackson on December 30, 2005, 12:51:23 PM
Quote from: Levi Kornelsen on December 12, 2005, 11:43:05 AM
One of my players was curious about demons. Specifically, he was curious if his character could have a stormy relationship with a demon - the demon would have a name, the Dog would consider him an enemy, but the demon would want to tempt and claim the Dog personally.
Not only would this be OK, but it would also be
totally awesome.
This would also work: during the "Accomplishment" step of character creation, he could ask for a scene that introduces the demon in some way. Then, either during or after the scene, he can just assign one or more of his free Relationship dice to the demon. (Is this legal? I certainly think so!)
I did that with a character of mine.
She hasn't used it yet, but she's got that link...
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Alexander Cherry,
Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of
Indie Netgaming
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