Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Building a Tempted Dog

Started by Levi Kornelsen, December 12, 2005, 02:43:05 PM

Previous topic - Next topic

Andrew Morris

My group started calling them "packs" as well. It just seemed natural.
Download: Unistat

Joshua A.C. Newman

the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.


Quote from: Pôl Jackson on December 30, 2005, 03:51:23 PM
Quote from: Levi Kornelsen on December 12, 2005, 02:43:05 PM
One of my players was curious about demons. Specifically, he was curious if his character could have a stormy relationship with a demon - the demon would have a name, the Dog would consider him an enemy, but the demon would want to tempt and claim the Dog personally.

Not only would this be OK, but it would also be totally awesome.

This would also work: during the "Accomplishment" step of character creation, he could ask for a scene that introduces the demon in some way. Then, either during or after the scene, he can just assign one or more of his free Relationship dice to the demon. (Is this legal? I certainly think so!)

I did that with a character of mine.  :)  She hasn't used it yet, but she's got that link...
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming