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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 79 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: Building a Tempted Dog  (Read 6260 times)
Andrew Morris

Posts: 1233

« Reply #15 on: December 30, 2005, 06:36:30 PM »

My group started calling them "packs" as well. It just seemed natural.

Download: Unistat
Joshua A.C. Newman

Posts: 1144

the glyphpress

« Reply #16 on: December 30, 2005, 06:37:43 PM »

Andrew's thousandth post!

the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
Acts of Evil Playtesters

Posts: 1113

Master of the Inkstained Robes

« Reply #17 on: December 31, 2005, 05:40:54 AM »

One of my players was curious about demons. Specifically, he was curious if his character could have a stormy relationship with a demon - the demon would have a name, the Dog would consider him an enemy, but the demon would want to tempt and claim the Dog personally.

Not only would this be OK, but it would also be totally awesome.

This would also work: during the "Accomplishment" step of character creation, he could ask for a scene that introduces the demon in some way. Then, either during or after the scene, he can just assign one or more of his free Relationship dice to the demon. (Is this legal? I certainly think so!)

I did that with a character of mine.  Smiley  She hasn't used it yet, but she's got that link...

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
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