*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
August 14, 2022, 03:49:10 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 81 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Brain lock  (Read 3479 times)
Tommi Brander
Member

Posts: 114


WWW
« on: December 21, 2005, 11:35:41 PM »

Either I am missing something very obvious, or I can't send PMs. If it is a "post first"-thing, no need to tell. I think I'll notive it soon enough.

Another, and unrelated, matter:

I tend to design very minimalistic games (the mechanics, mostly), about once a week, around something. A simple mechanic or a way to roll dice, or a concept, or something. But they won't get published (because I am not trying). Some of them I play, some I do not. Where should I post them, if at all?

Logged
joepub
Acts of Evil Playtesters
Member

Posts: 569

Joe Thomas McDonald


« Reply #1 on: December 22, 2005, 02:02:40 AM »

Hey, Tommi.
It seems customary to open by welcoming you to The Forge!

Post game mechanics to: Indie Game Design.

Unless you are posting back playtest results, or questions relating to an actual in-game experience, in which case it's Actual Play.



-But I haven't been here that long either, so don't take my word for anything. :P
Logged

Tommi Brander
Member

Posts: 114


WWW
« Reply #2 on: December 22, 2005, 02:46:41 AM »

Hey, Tommi.
It seems customary to open by welcoming you to The Forge!
Wel, I have lurked around a bit. People seem to do it.
Quote
Post game mechanics to: Indie Game Design.
I understood it was for games to be dveloped and published, in some form. Am I wrong?
Logged
Andrew Morris
Member

Posts: 1233


WWW
« Reply #3 on: December 22, 2005, 09:37:57 AM »

]I understood it was for games to be dveloped and published, in some form. Am I wrong?

"Published" can mean distributed for free as an electronic document. It doesn't mean it has to be in print, or make you money.
Logged

Download: Unistat
Nathan P.
Member

Posts: 536


WWW
« Reply #4 on: December 22, 2005, 11:33:08 AM »

I'm doing something very much like that as general brain exercise on a blog specifically for that purpose: The Game A Day Project. If you just want to have them out there in one place where people could see them, that's an option.

For PMs, if you click on someones handle and then scroll to the bottom of the info page, there should be a link that says "Send this person a private message."
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #5 on: December 22, 2005, 08:13:34 PM »

Hello,

Folks, when people ask moderator/rules type questions, give me a chance to answer before you speculate.

Here's the rule: Indie Design is for games which you would at least consider publishing. Tommi, you're absolutely right about that.

The best place to post about the systems you're talking about would be in Actual Play. In the course of those threads, you may find yourself describing some of the ones you haven't played as well, as a basis for comparison or a point you'd like to make.

Best,
Ron
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!